Play With TheorySign in

Queen's Pawn Game · III. Closed Game

Blackmar-Diemer Gambit

The Blackmar-Diemer Gambit (BDG) is a perhaps the most aggressive option available to White in the Closed Game. Like most gambits, White's plan is to sacrifice one or more pawns in order to secure a lead in development and mount an early attack against Black's king.

Side
white

Characteristics

  • ☘ AttainableShows up often enough that a learner should get regular chances to reach it.
  • ⚔ TacticalSharp opening that creates concrete positions with immediate tactical demands.
  • ⏳ TheoreticalNeeds concrete preparation, but not necessarily the extreme depth of the heaviest theory openings.
  • 💎 UncommonLess common in practice, which can reduce opponent familiarity.

Strategic guide

Plans and motifs

  • In the main lines, White gets open e- and f-files, which should quickly be occupied by rooks for a kingside attack.
  • White usually castles queenside so that they can initiate a kingside pawn storm without jeopardizing the safety of their own king.

Theory map

Common lines

  • After main line 3...Nf6:
  • After main line 4.f3 exf3:
  • 5.Nxf3 — Main Line
  • 5.Qxf3?! — Ryder Gambit
  • 4.Bg5 — von Popiel Gambit
  • May transpose into several other openings (e.g. French Defense, Caro-Kann Defense) if Black declines the initial Blackmar Gambit.